Thursday, May 30, 2013

Thoughts on Bioshock Infinite (spoilers toward the end)

PLEASE READ THE WHOLE THING BEFORE COMMENTING, because whatever knee-jerk reaction you may have, I probably address it somewhere in this post.

I finally finished the game! Great game, seriously weird ending, but in doing a little research on various theories and explanations I have a somewhat better grasp on things, and the game in general makes a whole lot of sense. On the whole, very different from the first game, but very good. Not sure if I'll play it as often as I've played the first game (a lot), but I'd say it's got some replay value. All in all, worthwhile.

(And worth the wait - as my friends know, I didn't buy it when it first came out, my birthday was May 18th so I decided to wait until then and got it as a birthday present)

Anyway, I don't so much have a theoretical analysis as a bunch of scattered thoughts. Let's begin.



As I expressed months before the game was released I was very hesitant about it, since Elizabeth looked like a damsel in distress on the cover art cirulating the internet shown above. I also saw some gifs that basically showed her getting taken, or begging the protagonist . Er, not cool guys. Then Ken Levine, the creator, admitted he wasn't interested in marketing the game to women, and that the target demographic for the advertising was the typical frat guy. Great. I mean, it made sense, gamer nerds were gonna buy it regardless of how it was marketed and they wanted to draw in some new fans, but stillm just frat guys? Not sorority girls? Or any type of "normal" woman?



Then the trailer came out. By this time I was sold(ish), but again, it showed Elizabeth about to be hanged, and the protagonist rescuing her. While she did nothing. Awesome.

Anyway, seeing Elizabeth largely shown as a helpless woman to be rescued and protected rubbed me the wrong way, despite my friends telling me she was gonna be awesome and useful. Then the game came out and surprise, she was a strong, independent woman and not at all a damsel! Yay!

When I started playing, she immediately struck me as strong willed. There was nothing weak about her. She seemed like the love child of Disney princesses Rapunzel and Belle - in voice, appearance, and character traits. That's not a terrible thing when you realize how strong both those women were.

And since the game only allows you to carry two weapons at a time, and doesn't let you carry any health kits or phials of salts (Infinite's version of Eve hypos), I certainly appreciated her throwing those things at me during combat. But it would have been even cooler if she participated in the fighting as well. That system would have been much better than one that makes the player rely on her for everything. Men in the 50's relied on women for a lot of things, didn't make those women their equals.

Is it just me or does she look like Wonder Woman?

She does revive you when you "die," rather than have the game send you to a Vita Chamber, but women have been healers in games, especially RPGs, for decades. Healer may be a step above "damsel," but it's still not exactly progressive.


It is true that the game isn't one huge escort mission, which is a step up from the last Bioshock games. God I hated escorting that little girl toward the end. Seriously, that sucked, and I'm awful at escort missions. It's good that she (mysteriously) never gets hurt, ever, and doesn't need to be protected.

That said, Elizabeth isn't entirely without flaw from a feminist standpoint. As a character, she's strong, capable, and ambitious. But despite people arguing that Infinite is her story, not Booker's, I can't help be seeing that more often than not, she's an object to be acted upon. She's put in a tower to protect her, and seemingly to protect others from her. She's rescued from that tower. She's taken again and things are done to her. This whole story is about what's done to her. As Anita Sarkeesian said in her first video about damsels in distress (no I haven't seen the second as it was taken down before I could see it, but I'm keeping my eyes open), "it's been said that in the game of patriarchy, women aren't the opposing team, they're the ball." Elizabeth does get tossed back and forth, and from man to man, for various reasons. This doesn't reduce her to a weak, helpless character, but rather strips an otherwise capable woman of her own agency. 



Elizabeth is not an annoying, useless, weak dolt that exists solely as an objective, but she does fit the basic definition of "damsel in distress," in that she is captured and needs to await rescue. The fact that she does act with some agency during combat, and the fact that she can pick locks for the player/protagonist does help detract from her objecitification, but I don't think it balances it out completely.

Elizabeth, in some ways - mostly in terms of her characterization - does show us how far women in video games have come. In other ways, she's a lot like women in ealier video games. She's strong, but still needs to be rescued. She's not on the sidelines, but she's not exactly in the middle of the action either. She's a supporting character, not the protagonist. She's a step up from the Little Sisters in the ealier games, but she's not exactly at the top of the staircase. She's great, I'd definitely cosplay as her, but we still have a long way to go.

On a slightly unrelated note, I would like to praise this series featuring female scientists in at least two of their games. You had Dr. Tennenbaum in the first game, and Lutece in this one. For games that took place so long ago, having women of science play prominent roles in the backstory is pretty awesome.

But enough of these white women. It's intersectionality time! It's also spoiler time. I tried to avoid them, but alas, I can't talk about Daisy Fitzroy without giving something away.



I noticed that racism is a prominent theme in the game; we, the modern gamers, are supposed to know that that's wrong. It's there to illustrate that Columbia, while beautiful, has an evil and creepy side. Much like I'm sure Rapture did before it went down the tubes (no pun intended). It's supposed to Columbia, not us, who think that Daisy Fitzroy (still one of the few prominent women of color in mainstream gaming) is evil. We're even supposed to support the radica uprising, although we're only aiding it to get the airship back.



Then why does Daisy become the enemy? Elizabeth has to kill her to keep from killing a child, and the final battle involves fighting off the Vox and destorying their zeppelins in order to protect your ship. If Levine wasn't such a fan of racists, why did he write a black radical to be so violent that she's a vile, child-murdering antagonist who needs to be killed? If the game was really anti-racist, why does the Voxpopuli turn against Booker and Elizabeth so quickly, despite Booker supposedly being a martyr? Well, I remember the stated reasons, I'm more questioning the writing choices than the characers' choices.

The Uncharted franchise is notorious for putting people of color in antagonistic roles.

This may only be slightly problematic if video games in general had plenty of racial equality, people of color were usually present without being enemies, and nerd culture wasn't chock full of white privilege. Sadly, this isn't the case, and the racism in this game's storyline is at best more of the same, following a not-so-great trend in modern video games.

As a feminist, it's great to see women in general placed in prominent roles in video games, even if they're not protagonists. From an intersectionality perspective, however, it's disheartening to see a woman of color in such a negative portrayal of black radicals.

Tuesday, May 28, 2013

Zatanna: My New Comic Book Love



First I read Wonder Woman, the cliche feminist go-to. I liked it.

Then I started reading Batgirl, and fell in love with Gail Simone's writing.

And now I'm in love with Zatanna.

Not an easy book to find, mind you. Volume 2 of the series is the only book still in print, and no one had it. Not Comicopia, not New England Comics, not Newbury Comics. But wanting to support a local comic book shop and not just order it from Amazon, when Comicopia offered to order it for me I enthusiastically accepted the favor. And it was worth the wait!

A comic that centers around a woman? Yes! A story about a creepy, possessed marionette? Hell to the yes! A female magician? Oh yeah! Well not magician, sorceress that does magic shows . . . and it's never clarified if the audience knows about her powers . . . but still, yay!

Really my only complaint is the way she's constantly sexualized. Her usual outfit wasn't too problematic, although I dunno, pants would be nice. But in some of the chapters her breasts were insane. Not all of them, sometimes she had normal sized boobs, but what purpose did those melons serve? And then the fan art is all about sexy sexy sex times, further reducing her to a sex object. The fandom seems to be mostly male and mostly concerned with her appearance than her character or the stories told in the books.

really?

seriously?

Oh come on . . .

. . . she had better be doing an escape act here!

Look! Pants! Finally!

Zatanna: Because a successful female magician is so inconcievable, she only exists in comic books.

Well sort of. I know there are female magicians out there, but I once heard that there is not one female magician with her own show in Vegas. I went to a magic bar that sold black shirts that said "escape artist" - "for the boys," the headliner said; and "for the girls," they had pink shirts that said "I <3 [the magician's name]" Don't get me wrong, I did really like him, as do many young ladies, but the way the shirts were gendered rubbed me the wrong way, and ultimately reminded me how far south I'd traveled. I want to take this moment to talk about women in magic, and keep in mind that magic is tengentially related to nerd culture, there seems to be a considerable overlap between the two interests.

Part of the problem lies in the way women's clothing is designed. Dresses and women's suits are fitted and rarely have functional pockets, leaving little room for women to hide things. Women tend to have small hands, making sleight of hands illusions especially difficult (yet I still can't palm anything smaller than a quarter). While women are never actively discouraged from pursuing magic, they're not exactly encouraged either. A lack of female magicians out there mean that lots of girls don't even consider learning magic, and girls are still socialized not to be too outlandish or "attention seeking," because it's not ladylike to show off the way boys do with their magic tricks. And if those shirts at the magic bar say anything, it's that we just don't expect women to be interested in things like magic and escape artistry, their role is that of a groupie or, if they're lucky, the lovely assistant.

(Don't get me wrong, I loved being called up on stage that night; if it happened again I would not complain in the slightest)

Er, I guess that's it really. Obstacles, not cool. If would be awesome if the series addressed the gender disparity in the magic world, maybe showing Zatanna deal with sexism from male magicians. Maybe it has happned, but it's not gonna be cheap to track down the back issues or out-of-print graphic novels, gotta get a new job first to see what happened in Every Day Magic and Zatanna vol. 1. But if it hasn't happened in her story, it probably won't, since the series that centers around her has been disconinued. Zatanna was not part of the New 52 series of reboots. Maybe it's time to start writing some fan fiction.

Anyway, the series is not overtly feminist, nor are most of the fans, but I'd say the series is worth checking out if you're looking for something new to read.

Saturday, May 4, 2013

The lack of women on Free Comic Book Day

If you're looking for an intellectual, unbiased, well thought out analysis, keep looking because I'll be honest this is a bit more more anecdotal than some of my other writing, and I'll admit I haven't written in a while. And it's a bit, shall we say "whiney." You have been warned.

Today was Free Comic Book Day, my first in fact. I went to the local New England Comics to see what they had to offer. It was a pretty good deal, really. They were giving out a free Tick comic, plus two from the table and an additional two from a box at the end of the table. Five total. Plus a ton of great deals throughout the store, almost everything was on sale, so I got my fill of books for a while. Although Comicopia just got my Zatanna book in (Volume 2, currently the only Zatanna book in print >_< why has it been so friggin difficult to find this damn book?) so that'll be a priority when I'm able to pick it up. Speaking of comics featuring female protagonists, they were scarce. There was an Aphrodite comic on the table, which I picked up even though I've never heard of the series, but all the other books featured men heavily or exclusively. I also snagged an X-Men comic from the box since it featured Storm on the cover. I don't read X-Men that often but I do like that, despite the title, they do feature women pretty well. Or maybe that's just the impression I got in my Women of Marvel book - maybe those issues were the exception to the rule.

(my haul, of the day, plus cat)

And while checking out the comics, the trend carried over to most of the store. All of the action figures were men, all of the special harcover books on sale were about dudes, and the Buffy books in that display were on the second to last shelf - I almost didn't see them. Yes, we have Wonder Woman, we have Batgirl, we have Buffy and Black Widow and Supergirl and Zatanna (barely), and they are awesome characters. Their presence counts, but it doesn't count that much when their male counterparts are still the ones dominating center stage.

I realize that it's not fair to only read comics about female characters, and trust me I don't limit myself in that way. I just seek them out more actively because I do identify more with Batgirl and Wonder Woman than I do, say Spider Man. I still read comics about men, just less frequently. Besdies, I'm voting with my wallet, I know I'm one consumer but if I can contribute to the demand for more badass women in comics, maybe more will be published. One can only hope.

Now, there were girls in the store! Not a lot, the store was still mostly dudes, but so often I'm the only girl in the comic book shop (unless it's Newbury Comics, but that doesn't really count these days, especially the one in Fannuel Hall which at any given time these days is loaded with high school kids let loose on a field trip) that it's refreshing. And two of the kids, the cutest little ones in the store, were African American - and yes, this is significant to point out, since nerd culture may be becoming more egalitarian gender-wise but it's still overwhelmingly white, which is arguably an even bigger problem.

So while things are getting better, but if Free Comic Book Day 2013 is any indicator of how things are progressing, we still have a long way to go.